Post Jam Updates


Hello World!


First of all, thank you to everyone who has played my game so far. To all the people that rated it and gave me your feedback, I appreciate you dearly.


Fixes / Improvements

I want to go over how the jam went, as well as WonderWare's performance in particular, but first I'd love to share that I've made the following updates now that uploads are unlocked:

  • A new golf course with a sand trap!
  • Scores are now reset properly when you play multiple games in a row
  • Win events are now sending properly when you finish the "Escape the Coop" minigame
  • The green for "Chimken Golf" is now fully working. The mesh was a bit broken before and the ball would clip through, but this actually ended up being a fairly easy fix
  • instructional screens for each minigame before you start
  • More Sound Effects & Music
  • proper options for things like SFX and Music
  • UI now scales properly on web

In addition, I've also added a new "Minigame Selector" mode that unlocks after you finish your first run. This was a request of some of the playtesters, as they wanted to run back particular games.


Upcoming Features

In the near future, look forward to some updates to all three of these minigames as I add more variety to them. This includes, but is not limited to:

  • more golf courses to play on
  • golf power balancing
  • a much bigger maze with randomized start points
  • 2-3 more sets of walls for "Escape the Coop"
  • overall set design improvements to each minigame
  • proper win animations for each game


Jam Results

In my eyes, this Jam was already a success well before the results rolled in. The fact that I was able to get so much done in so little time honestly blows my mind. A large part of this is due to the wonderful people on Twitch that helped give me ideas and inspire me, and to all of you I say thank you.

As for real results, those still aren't in yet, but I couldn't wait to push out some updates for the project in the meantime.


What's Next: Big Picture

There will be a few more updates to WonderWare on Itch. However, there won't be any more minigames here. Improvements to the overall systems sure, but my goal with this project was always to create minigames that I can pull for breaking up the rounds in WonderParty. I do think, given the overwhelmingly positive response, that I will include a proper minigame selector in WonderParty for multiplayer gaming. Depending on what the response is at that time, I'll probably release a proper WonderWare steam release shortly after so you can do single player, multi player, and the classic rush mode with all of the minigames included. 

If you are interested in keeping up with the project, please follow me on Itch, Twitch, YouTube, all the places. You can also wishlist WonderParty on Steam if you'd like, and you can see ongoing updates there. 

Files

WonderWare-1.1.0-linux.zip 110 MB
21 days ago
WonderWare-1.1.0-windows.zip 116 MB
21 days ago
WonderWare-1.1.0-html.zip Play in browser
21 days ago

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Comments

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gonna do post jam jam? where its just update jam builds as the build

I'm really considering it, if only to get more eyes on the project

Really the submission for has another helpful question. "What kind of feedback are you looking for?" "What updates did you do to the build?"   Should allow for more detailed feedback.